Source description
About the role
5+ years of hands-on experience building games or software, with solid production experience in Unity/C#.
Proven ability to design modular architectures and shared runtime systems, with practical application of SOLID principles and clear separation of concerns.
Strong engineering discipline in naming, refactoring, debugging, and maintaining legacy code without breaking stability or slowing teams down.
Strong performance mindset for real-time systems, with hands-on experience profiling and optimizing CPU, memory, GC allocations, frame time, AOT/JIT constraints, and gameplay bottlenecks in Unity/mobile environments.
Experience designing clean APIs and developer-friendly integration flows, with strong attention to developer experience, defensive programming, extensibility, and long-term maintainability.
More at Amanotes
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