Source description
About the role
Configure, calibrate, and manage virtual camera rigs within Unreal Engine to match real-world physical cameras, sensors, and lens packages (anamorphic, spherical, etc.).
Set up and maintain virtual cranes, dollies, and handheld rigs, ensuring naturalistic camera movement and precise technical layout.
Collaborate directly with the Director of Photography (DP) and VFX Supervisors to translate physical camera settings (ISO, shutter angle, aperture, focal length) into digital environments.
Use Unreal Engine to build high-fidelity previsualization (Previs), techvisualization (Techvis), and postvisualization (Postvis) sequences.
Create layout and camera block outs based on existing camera footage and integrate camera shot tracking data to recreate virtual sets based on existing film footage.
Facilitate live "virtual scouting" sessions, allowing creative heads to explore virtual environments and block camera paths dynamically.Ensure smooth pipeline integration of camera tracking data, FBX/USD camera data layouts, and timecode syncing.
Develop and maintain robust workflows for exporting digital camera data into traditional downstream VFX packages (e.g., Maya, Nuke, Houdini).
Optimize real-time scenes to ensure low-latency performance during virtual camera tracking and live-action playback.
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