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Larian Studios

Baldur's Gate 3 · Divinity: Original Sin 2

Lead Tools Programmer

Poland · OnsitePosted 1 month ago
Software engineeringSeniorFull Time
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Lead, mentor and coach members of the Tools team.

Support the Tools Director / Tools leadership in planning, prioritizing and delivering tools features.

Assist with recruiting, onboarding and developing Tools Programmers.

Manage code reviews, technical documentation and feature documentation for tools development.

Work closely with all teams to understand workflows and improve content creation pipelines. Collaborate with Engine and Gameplay teams to help maintain, extend and improve our proprietary engine, editor, internal tools and development pipelines.

Design, implement and maintain user interfaces for internal development tools.

Identify workflow bottlenecks and propose practical, scalable solutions that improve team productivity.

Assist in maintaining a culture of unit testing, automation testing, documentation and technical ownership.

Support long-lived internal tools, including legacy systems and components.

Help ensure tools can support internal development needs and player-developer workflows such as modding.

Represent the Tools team in day-to-day communication with stakeholders and other departments.

Communicate openly and regularly with team members, leadership and end-users.

Show strong passion for improving developer productivity and enabling creative teams to build high-quality games efficiently.

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