Source description
About the role
We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 60+ rockstar professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
✏️ #2-3 in Word Games
🧩 Top 10 Puzzle Games in the US for the last 6 months
We’re looking for an experienced Unity Developer AI to join our R&D team.
For which tasks (responsibilities)?
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Researching, prototyping, and integrating AI-powered solutions into Unity projects and internal R&D pipelines.
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Integrating AI tools and workflows for content generation, gameplay systems, automation, and development acceleration.
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Rewriting old mechanics and creating new ones.
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Creating UI animations (DOTween / Animator)
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Optimization of Canvas redrawing.
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Improved UI response (animations, buttons, feedback for the player).
What kind of professional are we looking for?
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At least 4 years of programming experience in C#/Unity 2D game development experience.
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Strong knowledge of C# and experience working with Unity tools
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Strong architectural thinking and ability to design maintainable and extensible systems.
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Deep understanding of software architecture, OOP, SOLID principles, and design patterns.
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Strong knowledge of Unity engine internals and Unity tooling ecosystem.
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Hands-on experience using AI tools to accelerate development, prototyping, or content production.
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The ability to work with UI optimization (redrawing, batching, atlases).
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Experience working with legacy code.
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Experience working with UniTask, DOTween, Zenject, Addressables.
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Experience with Git/Github.
Will be a plus
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Experience integrating LLM/AI solutions into game development pipelines.
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Experience building AI-assisted tools or editor extensions for Unity.
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Experience with React Native, especially in the context of hybrid applications, tooling, or rapid prototyping workflows.
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Knowledge of Shader Graph or HLSL.
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Experience working with mobile optimization (CPU, GPU, RAM).
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Experience with integration of analytics and advertising SDKs (Firebase, AppMetrica, Unity Ads, ironSource)
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Experience working with client-server architecture in the context of game development
What are the conditions and bonuses?
For your success we offer:
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
More at Joyteractive
