Source description
About the role
What You’ll DO
-
INFRASTRUCTURE
-
Build core simulation-centered infrastructure for robotics model development, evaluation, and iteration.
-
Design scalable systems for creating, running, and managing diverse simulation workloads across tasks, environments, and robots.
-
Develop reusable environment frameworks, task interfaces, and tooling that make simulation workflows more reliable and observable.
-
SIMULATION ENVIRONMENT
-
Build sim-ready digital twin environments for real work assets, scenes, and tasks.
-
Tune physics, rendering, geometry, robot settings to reduce sim-to-real gap.
-
Work closely with simulation engine, rendering, asset, AI, and robotics teams to improve realism, coverage, and usefulness of simulation.
What You’ll Bring
-
Strong software engineering skills in Python, C++, or similar language.
-
Experience building simulation systems, robotics infrastructure, evaluation platforms, or large-scale experimentation tools.
-
Strong understanding of software architecture, data pipelines, distributed systems, and production engineering practices.
-
Ability to work across robotics, simulation, ML, and infrastructure teams to turn ambiguous needs into robust systems.
Bonus Points
-
Built closed-loop or log-replay evaluation at scale.
-
Experience with robotics simulation tools such as genesis-world, Isaac Sim, MuJoCo, Newton, Drake, Gazebo, or similar platforms.
-
Experience with synthetic data, scene generation, asset pipelines, sim-to-real, or robotics benchmarks.
-
Experience with robot manipulation, mobile manipulation, humanoids, or embodied AI systems.
More at Genesis
Related open roles
On-site Support Engineer
San Francisco Bay Area · Onsite
Senior Annotation and Data Pipeline Manager
San Francisco Bay Area · Onsite
QA Engineer: Nyx Renderer & Genesis World
Paris · Hybrid
MTS, Security
San Francisco Bay Area · Onsite
MTS, Training
San Francisco Bay Area · Onsite
Site Reliability Engineer
London · Paris · Hybrid
