Source description
About the role
Collaborate with systems design, narrative, art, engineering, audio, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development
Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members
Design and build levels end-to-end, including layout, exploration, encounters, traversal, pacing, player flow, and environmental storytelling
Create immersive gameplay spaces that encourage exploration, teamwork, navigation, and player-driven discovery while delivering memorable horror moments
Work closely with narrative designers to integrate story beats, objectives, environmental storytelling, and scripted moments into physical spaces
Script and implement gameplay events, encounters, environmental interactions, puzzles, and progression systems that support both solo and co-operative play
Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, pacing, progression, readability, player guidance, and co-operative gameplay
Respond constructively to feedback, refining layouts, encounters, exploration, and pacing to improve tension, immersion, and overall player experience
Maintain an understanding of core gameplay systems and how they interact with level design, ensuring spaces support exploration, teamwork, replayability, and multiple approaches to player problem solving
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