Source description
About the role
5+ years of professional C++ game development experience in Unreal Engine, including work with the Gameplay Ability System, AI behavior trees, UI, and multiplayer networking.
Strong focus on performance and production workflows, including CPU/memory optimization, profiling and debugging, and collaborative development using Perforce.
Experienced with Unreal networking, and have a thorough understanding of constraints and best practices when working in an authoritative PvP environment
Comfortable with rapid prototyping and iteration cycles, including frequent team playtesting and feedbacking
Accustomed to working with designers in interpreting and ideating from high-level briefs, in order to find the best technical path to realizing gameplay goals
In possession of a “developer first”, player-centric mindset, with user experience prioritized equally to code architecture
Motivated by diverse tasks and dynamic areas of responsibility, where any one week might include everything from implementing UI components to network optimization
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