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Graphics (GPU) Performance Tools/Content Engineer

San Francisco Bay Area · Austin · OnsitePosted 3 months ago
HardwareUnspecifiedH-1B track record
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Graphics (GPU) Performance Tools/Content Engineer

Austin, Texas, United StatesHardware

Austin, Texas, United StatesSanta Clara, California, United StatesWork Locations (2)

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Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices!

Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Pre-silicon Performance team, you will be responsible for developing tools and content needed to aid performance analysis, tuning, and debug of Apple’s GPU products.

As a GPU Performance Tools/Content Engineer, your responsibilities will include the following:

- Developing graphics and compute workloads to measure GPU performance

- Developing tools to aid in the efficient measurement, communication and improvement of GPU performance

- Debugging performance issues to identify software problems

- Working with driver, compiler and app engineers to improve GPU performance

- Validating the functionality and quantifying the performance benefit of the features and algorithms implemented in hardware and software

- Conducting directed studies and help provide solutions to performance challenges unique to mobile GPUs that are aimed at driving the architecture of next generation mobile products via measurements, simulations, benchmarking, or competitive analysis.

  • Experience with programming in Python and C

  • BS or MS in EE/CS/ECE

  • Strong software debug skills

  • Computer architecture knowledge

  • Familiar with Linux and bash/shell programming

  • Ability to work well in a team and be productive under aggressive schedules

  • Excellent communications skills, self-motivated and well organized

  • OpenGL/CL, CUDA, and/or Metal API programming experience

  • 3D graphics architecture knowledge

  • Experience with Assembly optimization

  • Experience with Tableau, Splunk, MongoDB, or SQL databases

  • Experience with React and Javascript programming

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

Learn about accessibility in Apple’s workplace

Learn about reasonable accommodations for job applicants

Apple accepts applications to this posting on an ongoing basis.

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